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Tag:Patches, Quests, Guides, Making money The first daily quest of Phase 4 of the reclaiming of Quel'Danas is Discovering Your Roots. This quest begins at the newly unlocked Alchemy Vendor, Mar'nah. Of course, she has been unlocked, but not her stock. She claims to need a special reagents for that: Razorthorn Root. She says it's fairly difficult to harvest, but this quest shouldn't give anybody too much trouble.
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Tag:Items, Walkthroughs, Quests, Factions, Guides, Making money As many servers approach Phase 3, we're going to be one step ahead as always and make sure you're all prepared the day Phase 4 hits. It'll be some time before anyone reaches it I'm sure, but if you're anything like me, you always want to know what is on the horizon.
Phase 4 concludes the taking of Quel'Danas and the progressive content, thus some of the quests are simple things like putting the finishing touches on the new Shattered Sun Stronghold. However, there are still a few things that need some work. This phase will focus on an Alchemy Lab and a super cool statue to plant in the middle of the freshly taken town.
Read on for more information on Phase 4, as well as links to guides for each of the new quests you'll encounter!
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Tag:Patches, Analysis / Opinion, Quests, Blood Elves, Factions, Making money Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.
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Tag:Hunter, Engineering, Tips, Virtual selves, Odds and ends, Humor, Guides, RP, Making money, Enchants, (Engineering) Hoof and Horn Research and Development Or
"I seeee you!"
It is often said in the workshop here at Hoof & Horn that the Engineer's finest asset is that he can have a little of most classes, and a pinch of all professions. We can float like mages, dash like rogues. We can stun like tauren, we can snare like druids. We can augment one's fishing, or teach one blacksmithing or even alchemy plans. Of crucial importance to many, including many Engineers, is our ability to surpass the enchanters at what they do best: augmenting weapons. For what enchantment can be placed on a gun? None that we have found, and we're tired of buying enchanters drinks to try to get them to talk. [Broke, too! -PG] The Engineers alone can craft the deadly accurate scopes, the only way to augment a ranged weapon. Schemata for scopes can be found throughout the known worlds, and in the dungeons of each. Many can be trained or purchased, while the most powerful are held by the lords of the underworld, or the minions of Karazhan. Herein we will discuss scopes, and related devices.
Scopes: Peekaboo! A scope is a device which can be attached to any ranged weapon. It works like an enchantment, though anyone can apply it to their weapon. Unfortunately, as mentioned above no enchantments have been found which can be applied to ranged weapons, aside from the occasional "Oh, look at me, how fancy, I don't need to use arrows" epic bow. And, sadder still, no enchanters have proven able (or willing) to apply such an enchantment to any other weapon. More's the pity. At any rate, only one scope can be attached to a weapon at a time, nor can they be removed. Applying a scope to a weapon will destroy any existing scope. The resulting bonuses applied to the weapon will be enjoyed by its owner (as applicable) so long as they have it equipped. All scopes can be used by laypersons unskilled in Engineering, so Engineers are able (and well advised) to sell or trade them to others.
Learning: Scoping Out the Trainers. First we'll discuss the scopes you can learn from a trainer or purchase from a supplier. These are, of course, the most convenient scopes to learn. Some of them are more powerful than you might find out in the wilds, but always keep an eye peeled to trainers: better to know how, and never need, to make something. First you'll learn the Crude Scope from a trainer, quite early in your career. The lenses in the thing aren't too powerful, but at the level you'll be using one, every bit counts! Making the Crude Scope requires a Copper Tube, a Malachite, and a Handful of Copper Bolts. As you become more skilled, you'll learn the Standard Scope, also from a trainer. The Standard Scope, as you see, is slightly more refined than the Crude, but is still a fairly minor power magnification. Creating a Standard Scope requires only a Copper Tube and a Moss Agate for refraction. The next scope you'll learn easily is the Accurate Scope, a slight upgrade in magnification from Standard. Making an Accurate Scope requires a Bronze Tube, a Jade, and a Citrine. The next scope up, the schematic for which is sold by two vendors, is the Deadly Scope. The magnification here is a little increased over the previous models, as you see. Making one requires a Mithril Tube, a pair of Aquamarine, and two Thick Leather. The finest scope available from a trainer or vendor is the Adamantite Scope, providing a noticeable improvement in power magnification. The Adamantite Scope requires eight Adamantite Bars and two Golden Draenite, both quite easy to come by for a skilled picksman in Outland.
Finding: Scoping Out the Competition. Once you've cut your teeth on a couple of the trainer/vendor scopes, you'll likely want to test your skill (and perhaps your aim) with some scopes more challenging to even learn, let alone make. As you travel the roads and dungeons of Azeroth and Outland alike, you might find some even more refined optical instruments you can learn. The first such scope is the Sniper Scope, whose schematic can be found in a wide range of places (including underwater, fishers!) The Sniper Scope requires a Mithril Tube, a Star Ruby, and a pair of Truesilver Bars.
A little harder to find, and deeper in the ground, too, is the schematic for Biznicks 247x128 Accurascope. This schematic is found in Molten Core, deeper than many care to go,.and is held solely by the lords of that place. The Biznicks requires two each Lava Core and Essence of Earth, four Delicate Arcanite Converters, six Dark Iron Bars, and a Thorium Tube. As you see from the plans, the Biznicks adds to the accuracy, rather than the damage, of the weapon.
Back on the surface, but on another planet, is the schematic for the Khorium Scope, held by the Sunfury Bowmen of Netherstorm. The Khorium Scope continues the progression of damage augmentation, which might not be preferable for those already looking through the Biznicks scope. The Khorium Scope requires a Hardened Adamantite Tube, four Khorium Bars, and two Dawnstones.
 The most powerful scope available to us tinkers is the Stabilized Eternium Scope. The schematic for this device can be found on the corpse of Attumen the Huntsman, in the stable of Karazhan. He does not drop the schematic often, and engineers are reminded that Karazhan can only be entered once per week, and that only with a small raid group. Chief Engineer Geargrinder is difficult to engage in conversation on the topic after a year of attempts. Among the things he's known to say of the Stabilized Eternium Scope are words questioning how much hunting anyone gets done in a stable, likening horses in a stable to fish in a barrel, and then degenerating into highly unlikely speculation as to both the likely species and certain profession of Attumen's parents and entire matrilineal heritage. After that, Chief Engineer Geargrinder's commentary lapses into Gnomish profanity, Tauren drinking songs, and, lastly, quiet weeping about "another man's scope" and "shame of a generation." That notwithstanding, the Stabilized Eternium Scope can be made with the mere expenditure of two Hardened Adamantite Tubes, six Felsteel Stabilizers, and two Stars of Elune. The critical strike rating applied is quite impressive, and noticeable. Selling: Scoping Out the Market. A common complaint of the Engineer is that we have little we can market to the common folk. What we can make to sell requires, in many cases, that the user be able to make it in order to use it. Scopes are a marked departure from that norm, however. They are in many cases easy to learn and cheap to make. They can be used by anyone, and therefore can move quite swiftly through the auction houses. The scope is less limited in its appeal than most of our devices. Healers have little use for explosives, but a scope can be used by anyone who wields a gun. Not just hunters, but also Warriors and Rogues, will often be interested in your optical enhancements. Those who only use their ranged weapon once or twice per fight might not be willing to spend a great deal, but those who rely on their ranged weapon entirely might pay through the nose horns to possess one. |
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Tag:Odds and ends, Making money My wife sold another Captured Firefly at the Auction House just a few minutes ago for 800 Gold. When I mentioned this in our virtual WoW Insider foxhole, Daniel remarked that he didn't have the patience to farm it. I don't have the patience to farm those things, either, but my wife surprised me by telling me that she doesn't farm for it. Instead, she makes it a point to kill all the Bogflare Needlers in Zangarmarsh on the way to her daily quests in Blade's Edge Mountains. She'll often end up with a bunch of Fractured Carapaces and Twitching Legs, but when she lucks out and gets the awesome pet, it's guaranteed Gold.
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Tag:Items, Analysis / Opinion, Breakfast topics, Instances, Making money  A couple months ago, Daniel Whitcomb wrote a great post about maximizing your bag space which included how to get a 20 slot bag from Budd Nedreck (pictured above). In it he explained exactly where to go in a cleared Zul'Aman to complete Budd's Promises, Promises quest.
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Tag:Analysis / Opinion, Blizzard, Making money After a player complains that they mistakenly paid 75g for wool cloth in the Auction House, Drysc confirms that Blizzard is all about caveat emptor: the auction house market is all about open trade, so if you buy something for the wrong price, it's all on you.
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Tag:Patches, Analysis / Opinion, Quests, Making money Phase 4 is now well underway, with about 50 servers having it unlocked according to us.gorgonnash.info at the time of this writing. There's still a few more things to unlock, but for the most part, the Sunwell Isle is complete, and what you see is what you get as far as resources and places to fight. So, once again, it is time to ask the question: How do these quests fit into your busy up-to-25-daily-quests-to-do lifestyle?
They fit pretty well, actually! |
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Tag:Items, Analysis / Opinion, Quests, Factions, Making money With Phase 4 upon us, The options for dailies are pretty much long and endless. Of course, with a daily limit of 25 dailies, you can end up doing most of them anyways, and while certainly don't try to spring for 25 dailies every day, I still do my fair share of dailies. About once or twice a week, I do what I have come to call my Outland Circle. All three of my characters have all the daily hubs unlocked, so between Ogri'la, the Skyguard, the Netherwing, and the Shattered Sun Offensive, I can get a lot done.It starts with a trip to the Isle of Queldanas. I'll be sure to pick up the Ata'mal Armament and Discovering Your Roots quests. If I have a few hours, I'll do all the Isle dailies while I'm there. Then, I teleport back to Shattrath, and pick up all the various Shattered Sun Dailies. I'll also pick up the cooking daily, unless it's Skettis, because I do not like Skettis, and I pretty sure the feeling is mutual. |
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Tag:Events, Fan stuff, Virtual selves, Odds and ends, Contests, RP, Making money Tuar Annwn is holding another Date Auction on the Moon Guard server in order to get a nice RP event together on the first of May (video NSFW) -- they did this last December and from what we heard, it was a rousing success (get it? "a rousing"? I kill me). Ten of their finest members will be auctioned off for dates of the winning bidder and auctionee's choosing. And this time around, both women and men will be auctioned off, so they're now equal opportunity date sellers. Although, just like last time, there's probably no guarantee whether the character you win is actually the same sex as the player you win, but those are the perils of dating online, apparently.
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