WOW-PVP-PVE.COM

WOW Game

Home Make Gold / Money
WOW Gold Guide
Breakfast Topic: What are you doing with all that gold?

Tag:Items, Analysis / Opinion, Breakfast topics, Quests, Factions, Making money, Mounts

So, now that the Daily quest limit is up to 25 and we have a whole ton of new quests to do courtesy of the Sunwell dailies, a lot of us are starting to build up quite a large bankroll. In addition to the monetary rewards, we're getting tons of green items (that disenchant into very lucrative things such as Greater Planar Essences and Large Prismatic Shards), a good selection of Sunfury Signets and tons of Arcane Tomes from all the Blood Elves we're fighting. All those green gems I've hoarded over the months are finally paying off for me, since my Jewelcrafting mule is able to turn them into Brilliant Glass, and I've even had a blue recipe or two drop that's sold for a pretty penny.

As a result, I've jumped up from about 1000 gold between all my characters to about 6000 gold between them now, and no sign of the cash flow stopping. The problem comes when I try to figure out what to do with it all. 2 of my 3 70s already have epic flight, and I'm considering buying it for the third as well, but I'm sitting on the gold for a few days to make sure I don't make an impulse purchase. In addition, I'll probably be feeding a few thousand to the statue building fund in order to get a nice new title.

Then again, I'm not sure if "Of the Shattered Sun" really suits me as a title, so I may just pass and save the gold. After all, if I save up a good amount of gold for Wrath of the Lich King, I'll be able to get my Death Knight off to a really nice start and have enough to buy some of the new level 68-70 greens that ought to be rolling out of the first few zones.

Read more...
 
Scattered Shots: Professional development

Tag:Hunter, Herbalism, Mining, Skinning, Engineering, Analysis / Opinion, Tips, How-tos, WoW Social Conventions, Virtual selves, Odds and ends, Economy, Jewelcrafting, Classes, Making money, (Hunter) Scattered Shots

Last week David covered pet control, in case you missed it. This week I'll be talking about a question people ask on the forums quite often: "What profession is good for a hunter?" Each profession, of course, has its pros and cons. Most professions, in fact, have a variety of professionals involved at all levels, and in many cases you couldn't get two of them to agree on their career of choice for love or money. A cursory look at the professions forum will confirm it most days. But over the years, and with several hunter characters, I've picked up a few ideas from my own experience and from that handed out in the forums. Herein, I'll share what I know, and perhaps what some others have taught me as well!

The "Basic Income"
Not all players take pleasure in crafting. It can be tedious, time consuming, and the gear you produce can be replaced with drops in many cases at the same level. Hours can be spent running back and forth from auction house, to bank, to forge, to auction house, to forge, to bank, to Wowhead, back to auction house, and so on. If that doesn't appeal to you, the "Basic Income" might be perfect.

The problem many crafters run into is an age-old problem of "independent merchants and distributors" everywhere. In many cases, the stuff you can sell for the most profit is also the stuff you need to consume to make things. In many cases, professionals in WoW have to decide between leveling their profession and being able to afford pet food. One way to avoid that conundrum is to take two gathering professions. That way everything you gather, you can sell without consuming it, and you won't be worried about using up your ore to make armor or using up your herbs to make potions. You won't be able to make either!

"Basic Income" continued.
Taking two gathering professions means you just gather up what you find along your path, and then dump it in the auction house when you get a full stack of it. Many times, professionals will rake through the auction house looking for reagents, rather than farming them on their own. A leatherworker who is level 70 and has just started Leatherworking will probably be glad to buy stack after stack of low level leather, rather than riding their epic mount around Mulgore skinning cougars and wolves for a day and a half. So, you can play on the tendency of crafters to farm the auction house before they farm the wilderness, and make a lot of money from it.

I usually recommend Skinning be one of your gathering professions, if you go this route. You'll be killing a lot of beasts anyway, and it isn't like you'll need to track the corpse after you just made it. The leather you peel off your kills might not bring you piles of gold as you first start out, but there's almost always a leatherworker looking for a bushel of leather. The higher your targets' level, the better the leather you'll pull off them. Leatherworkers themselves can combine lower level leathers into higher, as well, so don't be discouraged if all you get is ruined scraps. They're not really ruined! Sell 'em to Joe Dragonscaler.

Mining is another good one to take. There is a high demand for ore at practically any given time. Mining is the only gathering profession whose resources are in demand by more than one crafting profession. What's more, that ore is in demand by three: Blacksmithing, Engineering, and Jewelcrafting all use the metal and stones obtained through mining. Whether to smelt or not is kind of a local decision, depending on the market. I have always had better luck selling unrefined ore than selling bars. Remember that Jewelcrafters are able to prospect raw ore rather than smelt it, sometimes getting precious stones out of it. If you smelt your ore before putting it on market, you'll lose the customer base of prospecting jewelcrafters, which can be quite lucrative.

As far as taking two gathering professions goes, my suggestion is always for mining and skinning, for the reasons I list above. Herbalism can certainly be a profitable venture, but it's not one with which I have much experience. I tend to feel mining has a little more draw than herbalism, because more crafters have a demand for ore. On the other hand, everyone has a demand for potions, so herbalism is certainly a good option.

The advantage to this system is clear. You're gathering things for free, and won't necessarily be spending a lot of time doing it. Then you sell them, and the only cost to you is the auction house posting fee. The money you make incidentally from this method will probably get you a mount as soon as you hit forty, with enough to spare to train and buy yourself a whole new set of Mail armor, to boot. In addition, if you ever decide to take a crafting profession, you'll already have a pair of gathering professions to choose from. You could gather up to level 40, get your mount, and then start saving the resources you gather rather than selling them, and be set for a full profession's training in no time.

One Option: Engineering
There's a reason so many of the screenshots I post are of gun using hunters wearing goggles! I've always enjoyed the advantages offered by Engineering, and found them to fit well with a Hunter's usual playstyle. I'm a Gnomish Engineer, and always have been. Please don't take my lack of testimony about Goblin Engineering to be a criticism. I just feel Hunters have sufficient ways to deal damage at range, and therefore never went that route. Here are a few of the devices I've found most useful in Engineering.

Gnomish Death Ray: This device is made and only by Gnomish Engineers and is bind on pickup. Unlike most Engineering devices, the Death Ray does not actually require that you be an Engineer to use it. Many people report a dramatic drop in efficacy when it is used by a non Engineer, though. This device charges up by doing damage to you, then fires a bolt of energy which can hit for over 2000 in one shot. This is problematic in melee, where you are already taking damage from your foe. Often invoking the ~100 DPS to yourself for those few seconds can kill you in that case. But a Hunter is usually not taking damage. You can afford the charge time while your pet tanks. The Death Ray is a great little addition to your arsenal at the levels when you'll be able to make it, but beware. The damage dealt does not scale up past level 60. By the time you're running around Outland, taking six seconds out to deal a couple thousand damage is a terrible idea. You'll be frequently getting close to that much from just autoshots, many of you.

Goblin Jumper Cables XL: These are made only by Goblin Engineers but are usable by either Gnomish or Goblin. They are an upgrade from the normal jumper cables, with a little better chance of success. These can save a whole group in the hands of a Hunter. When it looks as though the party's doomed (the healer and tank are both dead, for instance), you simply feign death. Once the fight is over and all your foes have run back to where they started, you come back and jumper cable the healer. They don't work every time, but they are practically essential for any Engineering hunter.

Read more...
 
Forum Post of the Day: Player tries to scam GM for epic flight training, gets shut down

Tag:Analysis / Opinion, Cheats, Blizzard, Humor, Making money, Mounts, Forums

I actually considered asking my boss if this post could be the first in a new series called "Stupid WoW Criminals," but honestly, I'd prefer to think that this guy is one of kind.

Read more...
 
Gold prices dropping in the US

Tag:Items, Analysis / Opinion, Odds and ends, Making money


PlayNoEvil is a blog that claims to do "MMO security news and analysis" -- they've got an interesting post up trying their best to track gold selling prices over time in various MMOs (the information itself seems to come from MMOBux.com). The World of Warcraft graphs (US seen above, EU on the site) show that for whatever reason, in the US at least, gold prices seem to be dropping. Of course, whether that's driven by low demand (thanks to Blizzard's daily quest implementation and other anti-gold selling mechanics), or high supply, we aren't quite sure.

Read more...
 
Why we solo

Tag:Analysis / Opinion, Virtual selves, PvP, Quests, Leveling, RP, Making money, Alts

Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.

Read more...
 
Breakfast Topic: Time or money?

Tag:Breakfast topics, Making money

I recently posted about how I dropped Mining in order to take up Enchanting to better contribute to my PvP efforts. As of this writing, I've got my Enchanting at an unexciting 245 (update: now at 350). All our banked low-level mats have been used up and I'm hitting a barrier with lacking more than a few Nether Essences. I do have the option of buying them from the Auction House, which will certainly help me skill up faster, but it will also end up breaking my already quite broke(n) back. On the other hand, my wife leveled her Enchanting rather patiently, refusing to rewrite enchantments on gear except for the most inexpensive ones. She would diligently inspect people and their gear in major cities and offer free enchantments. Over time, she acquired enough raw materials and enchanted enough people to hit 375 -- all without spending a single Copper coin.

Read more...
 
Breakfast Topic: Time or money?

Tag:Breakfast topics, Making money

I recently posted about how I dropped Mining in order to take up Enchanting to better contribute to my PvP efforts. As of this writing, I've got my Enchanting at an unexciting 245 (update: now at 350). All our banked low-level mats have been used up and I'm hitting a barrier with lacking more than a few Nether Essences. I do have the option of buying them from the Auction House, which will certainly help me skill up faster, but it will also end up breaking my already quite broke(n) back. On the other hand, my wife leveled her Enchanting rather patiently, refusing to rewrite enchantments on gear except for the most inexpensive ones. She would diligently inspect people and their gear in major cities and offer free enchantments. Over time, she acquired enough raw materials and enchanted enough people to hit 375 -- all without spending a single Copper coin.

Read more...
 
Why we solo

Tag:Analysis / Opinion, Virtual selves, PvP, Quests, Leveling, RP, Making money, Alts

Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.

Read more...
 
Gold prices dropping in the US

Tag:Items, Analysis / Opinion, Odds and ends, Making money


PlayNoEvil is a blog that claims to do "MMO security news and analysis" -- they've got an interesting post up trying their best to track gold selling prices over time in various MMOs (the information itself seems to come from MMOBux.com). The World of Warcraft graphs (US seen above, EU on the site) show that for whatever reason, in the US at least, gold prices seem to be dropping. Of course, whether that's driven by low demand (thanks to Blizzard's daily quest implementation and other anti-gold selling mechanics), or high supply, we aren't quite sure.

Read more...
 
Forum Post of the Day: Player tries to scam GM for epic flight training, gets shut down

Tag:Analysis / Opinion, Cheats, Blizzard, Humor, Making money, Mounts, Forums

I actually considered asking my boss if this post could be the first in a new series called "Stupid WoW Criminals," but honestly, I'd prefer to think that this guy is one of kind.

Read more...
 


Page 5 of 13