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Scattered Shots: Weapon choices

Tag:Hunter, Tips, WoW Social Conventions, Virtual selves, Odds and ends, Guides, Classes, (Hunter) Scattered Shots

(Apologies for the late posting of Scattered Shots. Next week we'll be back on our Thursday schedule.)

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Blood Sport: Hitting the brick wall of 1800

Tag:Analysis / Opinion, PvP, Guides, (Arena PvP) Blood Sport, Arena

V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.

You've formed your ideal Arena team. You have great expectations and diligently put in time and effort to claw your way up the ratings. You dust yourself off after defeats and trudge on, knowing that great things will come your way if you persist.

Gradually your team rating improves, and the sweet taste of victory more than makes up for the disappointment of defeats. You move past 1600, and 1700 eventually. You notice that victories are becoming scarcer, and defeats seem a lot more painful. Your team hits 1800 - woot! - and suddenly match wins seem to all but dry up - and your weekly matches start to feel like exercises in futility.

Welcome to hardcore Arena - where your opponents are much more likely to be decked out in full Season 3 gear and less likely to give you an "easy" win. You start to run into a lot more cookie-cutter comps - you know, the ones you read about here. The queues are long but the matches are short - and you've run out of encouraging or witty things to say to your team while waiting. It's almost an awkward, seething silence between matches, and the game becomes a test of patience. "Did I sign up for this?" You ask yourself.

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BigRedKitty: The Lurker Below Hunter-guide movie

Tag:Hunter, Walkthroughs, Raiding, Bosses, Guides, (Hunter) Big Red Kitty

Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

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Renunciation: the trials, tribulations, and terrors of respecialization

Tag:Engineering, Tips, How-tos, Virtual selves, Odds and ends, Humor, Guides, RP, NPCs, (Engineering) Hoof and Horn Research and Development

Or:

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Encrypted Text: Finish him!

Tag:Rogue, Guides, (Rogue) Encrypted Text

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Tosog goes 0 to 70 in 28 and a half hours

Tag:Quests, Leveling, Guides, Forums

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Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style

Tag:Druid, Patches, Items, Analysis / Opinion, Tips, Features, Raiding, Bosses, Guides, (Druid) Shifting Perspectives


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

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Macro Anatomy: Walk phase

Tag:Tips, How-tos, Features, Guides, Macro Anatomy

Photo courtesy of stock.xchngIf you have been following Macro Anatomy, you should be comfortable with macro basics by now. If not, you may want to consider taking a moment to review what we have covered thus far. For the rest of you, welcome to the next installment, where we'll be covering a commonly used, but powerful macro type, the /castsequence command.

This slash command will allow the user to specify a given sequence of commands, tied to a single button. As a reminder, this will not facilitate one-click sequences, but will require you to click or press a bound key for each iteration in the sequence. This also means you'll be timing your input in step with the Global Cooldown.

The most obvious use of the /castsequence command comes into play when you realize you're casting the same spells in nearly every fight. I use this type of macro for grinding, with one for PvP situations as well. (Curse of Exhaution be praised!)

To use this macro, you simply open your macro interface, create a new macro and in the text box, start with /castsequence, then list the spells you want to cast, in order, separated by a comma. It should end up looking something like this:

/castsequence Spell 1, Spell 2, Spell 3, Spell 4


One helpful addition to your cast sequence is a reset function, which will allow you to reset the macro (start your sequence over), preventing you from having to step through each spell before starting again. A good example of this is when I run through a series of DoT's on someone in PvP, then switch targets (sometimes before finishing my sequence) and want to start my sequence again. This is accomplished by inputting a reset conditional, like so:

/castsequence reset=conditional Spell 1, Spell 2, Spell 3, Spell 4

There are a number of conditions you can use to reset your sequence. They include:
combat - resets the sequence when you leave combat target - resets the sequence when you change targets n - the number of seconds before the macro times out control, shift, alt - resets the macro when you press the macro key with one of these keys pressedYou can also chain these together by separating multiple conditionals with a slash ( / ). The n conditional requires some specific attention, WoWwiki.com has a great explanation of this function:

"Where n is a number of seconds. You can specify any number of these conditions separated by slashes as shown. Seconds are used as a timeout for the command. Each time the sequence runs, it resets the timer. If you don't use the macro within the number of seconds specified, the sequence will start over. This is a very important distinction because it means you cannot use a reset timer to account for cooldown. target resets the sequence when you change targets; combat when you leave combat; shift, alt, and ctrl when you activate the macro with one of those keys depressed."

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CC: How to run instances without a net

Tag:Druid, Paladin, Warrior, Analysis / Opinion, Tips, Tricks, How-tos, Instances, Guides

Running 5 man instances is the bread and butter of gearing up any PvE character. There are some short instances, and some longer ones. There are some bosses that are ready for fun, and others that like to die fast. Many people consider it a universal truth that all you need to do these instances is solid crowd control. When you're faced with a pack of six or seven level 70 elite mobs, the last thing you want is one or two of them running loose.

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Scattered Shots: Crowd control

Tag:Hunter, Tips, Tricks, How-tos, WoW Social Conventions, Virtual selves, Guides, Classes, Talents, (Hunter) Scattered Shots

Last week David covered Arenas for the hunter, while I laid low and did a little more leveling. I'm to the point now where crowd control becomes not only an option, but at times a requirement. Hunters are known for our ranged damage output. It's practically the thing hunters are made to do: stand back and shoot. We are also quite good at crowd control using our traps, though. You'll see it in the Looking for Group channel fairly regularly: "LF1M DPS/CC."

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