| WoW Rookie: Knowing your place in an instance |
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Tag:Tips, Instances, Features, Guides, WoW Rookie ![]() Last week on WoW Rookie, I showed you the instances you might want to run in your first forty levels. This week, I'd like to tell you more about what to do when you get there. As you level up, playing your intended role becomes more and more important. There are three (or four depending on who you ask) main roles in an instance: tank, heals, damage (dps), and crowd control (cc). The typical instance team includes a tank, a healer, and three dps/cc characters. Read on for more about these specific roles. Your job is to get beaten upon by mean nasty monsters while keeping everyone else from getting hit. This role is usually played by a protection Warrior, protection Paladin, or a feral Druid. Tanks should be heavily armored. Their spells and abilities should be geared toward maintaining "threat" or "aggro." The threat/aggro metric determines how angry a monster (mob) is at you and determines how likely it is to attack you. The tank will use taunt and high threat/aggro abilities to keep mobs hitting them. Other players can pull threat/aggro by healing, doing large amounts of damage, or using high-threat abilities. Healer All characters should come prepared for the instance, but healers most of all. Be sure to bring along plenty of water form mana regeneration between pulls. Also make sure you have the highest level of mana potions for your level and reagents for spells like Ancestral and Rebirth. A Warlock's Soulstone should be cast on someone in the group with the ability to rez the party. DPS Most of the time area of effect (AOE) abilities are not appropriate in an instance. By doing AOE attacks, you may raise your threat levels of many monsters, and may cause them to attack you instead of the tank. Also, AOE may break crowd control measures, which may create an additional burden on the tank and healer. CC Mages are often called upon to Polymorph or "sheep" a target. This is a renewable form of CC, as the Mage can and should recast the Polymorph spell if the group is not ready to DPS their target before it breaks. The Hunter's Freezing Trap is also a renewable form of CC. Be prepared to cast another trap as soon as the first one fades. In some cases Hunters may need to start combat by shooting their Freezing Trap target and then casting Feign Death to drop to the bottom of the aggro list. This allows the tank to take over. Rogues will be called upon to Sap targets. Rogues should be able to Stealth forward to their target and Distract them before performing Sap on their target. The rest of the mobs usually ignore the rogue and then the combat is initiated as normal. Sometimes Priests will be called upon to Mind Control or Shackle Undead. Warlocks may be asked to Seduce a target with their Succubi. A Note on Raid Icons Buffs Good Luck Edit: Thank you for all of the wonderful comments and discussion. I did forget to add in some cc abilities like Hibernate and Banish. One last thing: Hunters, unless your pet is off tanking or you don't mind your fuzzy wuzzy being squashed into oblivion, be sure to turn off your pet's growl ability.
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