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WoW Rookie: Communication Part 2

Tag:Tips, PvP, Raiding, Guides, WoW Rookie


WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

I have to compliment Blizzard on paying attention to the tools the players are using. They've made many changes to the User Interface to integrate those tools into the World of Warcraft. Unfortunately, like the voice chat interface, many of those changes have had bugs and have not been widely accepted by players. As you progress through the levels you will find that you will likely have to download third party programs to facilitate your play.

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Proudmoore gets badge vendor to 100%, chaos ensues

Tag:Patches, Items, Events, Fan stuff, PvP, Galleries


Chaos! That was the scene on Proudmoore as they became the first server to unlock Sunwell Isle's badge vendor. Smith Hauthaa, completely. As you might expect, every Thrall, Jaina and Larry who'd been saving up Heroic Badges descended on the vendor to cash out, and from what we're told by reader Sync, it was madness.

Madness? This is the Sunwell! Surely this is just temporary -- as people get those badges turned in, Hauthaa's popularity will drop back down to much more managable levels. But as you can see from the gallery below, everyone and their alt showed up to buy from the vendor, and there was lots of world PvP, low framerates, and even a server shutdown (we hear) to show for it. Whenever your server opens up, whether you're looking for Warlock, Hunter, Druid, or any other Badge Loot gear, you may just want to wait an hour or two until people settle down and realize that they'll have a long time to buy new Professor Plums with badges.

Gallery: Badge vendor open for business on Proudmoore

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Breakfast Topic: Gankster Poll

Tag:Polls, Analysis / Opinion, PvP, Breakfast topics, Factions


I always roll on PvP servers. I don't know why, but I just don't feel comfortable on a PvE server. There's just something exhilarating about always looking over your shoulder to see where the next attack may be coming from. Since there is such a strong division between Alliance and Horde, PvP just seems natural. Sure, I get ganked, but I can hold my own.

When I'm soloing, I very rarely take advantage of PvP in the environment. I'm usually too busy leveling or grinding for cash to start a land war. I've even been known to help out an ally in distress. About the only time I attack unprovoked in the environment is when there is a quest monster close by that I need to fight.

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Breaking news: In Eye of the Storm, towers > flag

Tag:Analysis / Opinion, PvP, Battlegrounds


Let's get one thing straight: in Eye of the Storm, capturing towers is more important than capturing the flag. I don't care how shiny and cool the flag is, that's not where the points are coming from. Well, okay, maybe some of it, but if you don't have any towers to begin with, the flag isn't worth squat. For the past week or so, I've seen a disturbing trend from the Horde on my Battlegroup -- there seems to be a growing fascination with fighting at the middle of the map, right where the flag is.

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Blood Pact: Tough lock... the SL/SL build

Tag:Warlock, Analysis / Opinion, PvP, (Warlock) Blood Pact


V'Ming, a lock who spends his time between Arenas laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman, is away on a hellish vacation. He won't be able to brag about 8k Shadow Bolts this week because, as Amanda noted, he's acting as a practice piñata for the WoW Insider weekend interns.

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Blood Sport: Tournament Time

Tag:Events, Blizzard, PvP, Contests, (Arena PvP) Blood Sport, Arena


V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed has been bound with copious amounts of duct tape and is currently suspended by his toenails in the basement of the WoW Insider headquarters where he is currently serving as a practice piñata for the rest of the crew. Amanda Dean has temporarily hijacked his column to bring you this important announcement.

The servers are live and Blizzard's $120,000 arena tournament has begun. This is your chance to prove that your team is the best in the world, or at least among eligible participants. The first two qualifying rounds are divided into Asian, European and North American Regions.* You have to place among the top four teams in one of these rounds to qualify for the big bucks. Before you sign up, be sure to check out the official tournament rules.

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The Art of War(craft): Warsong Gulch reborn

Tag:Analysis / Opinion, PvP, (BG PvP) The Art of War(craft), Battlegrounds


I once wrote that Warsong Gulch was my favorite Battleground. To be quite honest, in the past couple of weeks prior to Patch 2.4, I had seriously begun to doubt that. I was grinding reputation with the Warsong Clan on my Blood Elf, and increasingly, the games became excruciatingly long and even though I often engaged in exciting combat, the protracted games would sometimes end in a 0-3 loss that would net 0 bonus Honor and 0 reputation. For many players, this is the prevailing experience. For many players, Warsong Gulch sucks. Despite how much I always enjoyed my WSG games, grinding it for reputation is a total pain. That hasn't quite changed with Patch 2.4, which still doesn't award any reputation whatsoever for losing games as opposed to Arathi Basin or Alterac Valley, but the games will no longer last for hours.

Paradigm shift

I know that Mike speculated that the changes to Warsong Gulch might not have helped, but I have a dissimilar experience. The important thing to remember is there has to be a complete change of attitude because it's no longer possible to turtle. Yeah, I know that people have been groaning about the continued turtling. They're wrong. That's because when the Focused Assault debuff is on, there's absolutely no way healers can keep up the flag carrier. In some of the games that I've participated in, players going after the flag were still concerned about the healers and wasted time burning them down or crowd controlling them. One word: don't. Ignore the healers when the debuff is on. Unless they have nine guys spamming heals on the flag carrier, it will be next to impossible to keep up a flag carrier with the debuff on, even more so with Brutal Assault. Ever tried healing through an enraged raid boss? Or maybe Gruul at 20 grows (who even lets Gruul get to 20 grows?)? It's sorta kinda of like that. Enjoy.

No more excuses
The problem with Warsong Gulch post-Patch 2.4 isn't the game design anymore. It's the players. If you're still having hours-long games with the changes, you have idiots playing on the field. That's the only explanation. There are no more excuses for long games now. 45 seconds after the flag is picked up, it can be tracked on the map. You don't need Hunters, Druids, or Priests using Mind Vision to find out where the flag is. It's right there. You know where the flag is. If your team isn't going after it, that's player error, not game design.

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Are we the bad guys of Azeroth?

Tag:Analysis / Opinion, Odds and ends, PvP, Lore, Factions, Battlegrounds

After publishing a recent Breakfast Topic on whether there should be a sense of personal honor in PvP, I wasn't really all that surprised to see a few comments echoing the sentiments of "If it's red, it's dead" and "Don't roll on a PvP server if you don't want to get ganked." These crop up in any discussion about PvP, and while there's an undeniable sense to them -- why would you roll on a PvP realm unless you wanted to, I dunno, PvP? -- I've always felt that they did actual PvP a disservice. You can't frame ganking as true PvP. There's no such thing as strategy, skill, or even combat when a player one-shots another, so I've never considered ganking to be defensible along the same lines that actual PvP is.

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Warsong Gulch changes may not have helped much

Tag:Analysis / Opinion, Blizzard, PvP, Battlegrounds

Aloud on the podcast last week, I wondered if the patch 2.4 changes to WSG had made a difference (I haven't been able to make it in there yet -- too busy writing about Hello Kitty Online, of course), and now maxomi is wondering the same thing: since the changes dropped, has WSG actually been fixed?

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Why PvE has been, and always will be, the only real game

Tag:Analysis / Opinion, PvP


World of Warcraft has two distinctly different types of play: Player versus Environment and Player versus Player. The styles of play are dramatically different and there are few, if any, skills that cross over from one style to the other. WoW started out as a PvE game, adding in PvP content as the player base expanded. And despite the numerous PvP fanbois out there, the real game in WoW will always remain the PvE game.

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