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WoW, Casually: Welfare epics

Tag:Analysis / Opinion, Events, PvP, BlizzCon, (Casual) WoW, Casually, Battlegrounds


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

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PvP all day, everyday: In Defense of Halaa (A) or Enemies, Old and New (H)

Tag:Patches, Analysis / Opinion, PvP, Quests


Patch 2.4 breathes new life into World PvP with a pair of new daily quests in Terokkar Forest and Nagrand. The Nagrand quest involves killing enemy players in Halaa and has made control of the center island, at least on PvP servers, more volatile. There are two versions of the Halaa PvP daily quest, one for the Alliance which can be obtained from Lakoor in Telaar; and the other for the Horde which can be obtained from Karrtog in Garadar. The quest objective is simple: kill 10 enemy players in Halaa. Unless I'm mistaken, it is the first and only player kill quest in World of Warcraft, making it something of a milestone and -- I hope -- a sneak peek into Lake Wintergrasp.

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PvP all day, everyday: Spirits of Auchindoun

Tag:Patches, Analysis / Opinion, PvP, Quests


One of the two World PvP daily quests that was added in Patch 2.4 was The Spirits of Auchindoun, which is arguably the easiest of all daily PvP quests because it actually doesn't necessitate combat. The quest becomes available at Level 63, giving players leveling in Terokkar Forest a chance to help their faction take control of the Bone Wastes. Alliance players can obtain the quest from Exorcist Sullivan in Allerian Stronghold while Horde players can talk to Exorcist Vaisha in Stonebreaker Hold. At Level 63, the quest awards 186 Honor points, 3 Gold 70 Silver, and 11,650 experience. At Level 70, players are awarded 209 Honor points and 11 Gold 99 Silver.

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PvP all day, everyday! A roundup of repeatable PvP quests

Tag:Patches, Analysis / Opinion, PvP, Quests


As exciting as Patch 2.4 has been so far, most of the attention has been on the all-new content on the Isle of Quel'danas. WoW Insider has put together a comprehensive walkthrough of all the daily and Shattered Sun Offensive-related quests to help guide you so you can coast your way to Shattered Sun rep and earn more than a few Gold along the way. Among the few additions that didn't get as much of the spotlight but deserve mention are the new PvP daily quests, so players can spice up their PvP routine beyond the usual daily Battleground quest. Now even hardcore PvP enthusiasts can earn some Gold on the side while killing enemies. How cool is that?

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Forum post of the Day: The Death of PvP Guilds

Tag:Analysis / Opinion, Blizzard, PvP, Forums, Battlegrounds

Laij of Laughing Skull believes that the new battleground matching system is a blow to PvP guilds. He said, "The new patch and matchmaking system has just nerfed the hell out of any pvp guild. Why run BG premades anymore? All you do is get matched up with other premades that are going to drag games out extremely long." Unsurprisingly, this was not particularly well received.

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The Art of War(craft): An awesome patch for PvP

Tag:Patches, Analysis / Opinion, PvP, (BG PvP) The Art of War(craft)


In its gestational stages, Patch 2.4 threatened to be a PvP landscape-changing patch with the controversial change to Life Tap and ill-advised buff to Flametongue. Those proposed changes won't make it live, however, and it looks like World of Warcraft PvP won't be drastically different than it was pre-patch. But there are several key changes that affect PvP, some classes more than others. Because there are no major significant changes to class mechanics or abilities, I don't expect the environment to change. But the best thing about PvP is that it's all about the little things, and Patch 2.4 brings a lot of little things into play.

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Welcome to 2.4, Warrior

Tag:Warrior, Patches, PvP, Instances


The patch is coming.

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Patch 2.4 and Shamans - How did we do?

Tag:Shaman, Patches, Items, PvP, Instances, Battlegrounds, Arena

Back in February I made this post on Totem Talk discussing the patch 2.4 changes for shamans. Since then, things have changed and the current changes to the class are as follows.

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Top 5 must-dos in Patch 2.4

Tag:Patches, Items, Analysis / Opinion, PvP, Instances, Quests, Factions, Battlegrounds

Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

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The evolution of World PvP rewards

Tag:Items, Analysis / Opinion, Odds and ends, Blizzard, PvP, Expansions, Wrath of the Lich King

Relmstein has a good post up about how Blizzard's world PvP has evolved over time, and what we might expect from Lake Wintergrasp, the PvP zone in Wrath of the Lich King. When world PvP began, it was very much an ad-hoc environment, which lead to a lot of 1v1 battles that eventually escalated when wandering guildies or alts showed up. As Relmstein says, the large majority of battles started with that stealthing noise (that used to inspire chills in the spines of those on PvP servers), and ended with an all-out brawl with no rewards but to get the other guys back.

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